Date of Award
Fall 11-2019
Degree Type
Dissertation
Degree Name
Doctor of Education (EdD)
Department
College of Education, Doctoral Program
First Advisor
Mojdeh Bayat
Second Advisor
Marcus Hughes
Third Advisor
Gonzalo Obelleiro
Abstract
In our present time, young children are exposed to various forms of electronic media, in particular video games. Several studies have discussed the impact of video games on children’s behavior, and brain development; however, almost none have framed this impact in the context of magical thinking. By using a qualitative narrative inquiry approach and a grounded theory approach, this dissertation aimed at discussing the meaning three children (ages 4 and 5) made after playing a video game called Super Mario bros. This study answered two questions: (1) how is children’s thought processes related to the notion of reality (i.e., understanding what is real, and unreal in the video game) influenced and ultimately formed after playing a video game? (2) And as a result, how do video games impact children’s magical thinking? Findings revealed that video games have an impact on children’s thought process, and as a result, stimulate their magical thinking. A magical thinking model was created to understand the factors, which stimulate magical thinking in children. The implications of this study suggest more research needs to be done to understand the extent a child engages in a video game, and magical thinking.
Recommended Citation
Antar, Rafi, "INVESTIGATING THE IMPACT OF VIDEO GAMING ON CHILDREN’S MAGICAL THINKING IN EARLY CHILDHOOD" (2019). College of Education Theses and Dissertations. 164.
https://via.library.depaul.edu/soe_etd/164