Date of Award
Spring 6-17-2022
Degree Type
Thesis
Degree Name
Master of Fine Arts (MFA)
School
School of Design
First Advisor
Brian Schrank, PhD
Second Advisor
Jes Klass, MFA
Third Advisor
Dan Bashara, PhD
Abstract
Immersive simulation design, broadly speaking, is a game design philosophy centered around player expression, emergent gameplay, and dynamic narrative. Contrary to what the phrase may imply simply by reading it, immersion in and of itself is not necessarily enough for a game to be classified as an “immersive sim” (or IMSIM for short). Many different types of games can utilize immersion to great effect, but immersive simulations require a level of flexibility and rule/system-based approaches beyond the scope of games that occupy similar genres.
The Machine Upstairs represents an exploration of the immersive simulation philosophy and an investigation into its unique strengths and challenges for both player and designer.
Recommended Citation
Friedfeld, Jacob, "The machine upstairs" (2022). College of Computing and Digital Media Dissertations. 42.
https://via.library.depaul.edu/cdm_etd/42