College of Computing and Digital Media Dissertations

Title

Lucid

Date of Award

Winter 3-17-2022

Degree Type

Thesis

Degree Name

Master of Fine Arts (MFA)

School

School of Design

First Advisor

Caleb Foss

Second Advisor

Michael DeAnda

Third Advisor

Anna Anthropy

Abstract

The PC video game, Lucid, promotes self-reflection and emotional exploration by balancing interactive dream journals with a meditative platform puzzle. Players switch between reflecting on their dreams through dream journals and following the main character’s story as they realize they are in a dream. To finish the platforming portion, the player travels up and around the mountain by completing short puzzles. This is done to deliver the last living flower from the garden to the castle at the top of the mountain.

By building personal dream journals into the game, Lucid highlights how games can be used as tools for introspection. The game setting of a mountain with a winding path of obstacles symbolizes the internal journey the player goes on while playing the game. This game is inspired by the idea that playing a game and dreaming are similar. They are both controllable, exploratory, and subjective experiences. Lucid’s mechanics are based on controlling the natural world to symbolize that having dreams, and the emotions reflected or symbolized by those dreams, are a natural part of life that can be navigated and even used advantageously.

Included in

Game Design Commons

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